Client

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Client class

The Client class represent a player in your server.

Client inherits the Entity class.

Using

GrandTheftMultiplayer.Server.Elements

using GrandTheftMultiplayer.Server.Elements;


Client (Player) Properties

Name Type Accessibility Description
handle GrandTheftMultiplayer.Shared.NetHandle Writeable Handle of the player.
vehicle GrandTheftMultiplayer.Server.Elements.Vehicle Read-Only Get the current vehicle of the player
isInVehicle Boolean Read-Only True or false if the player is in a vehicle or not.
vehicleSeat Int32 Read-Only Number of vehicle seat where the player is sitting.
team Int32 Writeable Get or set the player's team-number.
ping Int32 Read-Only Gets the player ping in milliseconds.
wantedLevel Int32 Writeable Wanted level of player.
name String Writeable The player's name.
socialClubName String Read-Only Player's Social Club name. (NOTE: Can be changed and/or spoofed!)
isCEFenabled Boolean Read-Only True or False if the Client has CEF is enabled or not
isMediaStreamEnabled Boolean Read-Only True or False if the Client has Media Stream (Mic, Webcam, ...) is enabled or not
velocity GrandTheftMultiplayer.Shared.Math.Vector3 Writeable Get (and set?) the player's current velocity.
weapons GrandTheftMultiplayer.Shared.WeaponHash[] Read-Only Array of weapons the player has.
currentWeapon GrandTheftMultiplayer.Shared.WeaponHash Read-Only Get (and set?) which weapon the player is currently holding.
address String Read-Only Player IP-address.
seatbelt Boolean Writeable Get (and set?) True or False wether player is wearing a seatbelt or not.
health Int32 Writeable Get and set the player's health.
armor Int32 Writeable Get and set the player's armor.
onFire Boolean Read-Only True or False if the player is on fire or not.
isParachuting Boolean Read-Only True or False if the player is parachuting or not.
inFreefall Boolean Read-Only True or False if the player is in a free fall or not.
isAiming Boolean Read-Only True or False if the player is aiming or not.
isShooting Boolean Read-Only True or False if the player is shooting or not.
isReloading Boolean Read-Only True or False if the player is reloading or not.
isInCover Boolean Read-Only True or False if the player is covering or not.
isOnLadder Boolean Read-Only True or False if the player is on a ladder or not.
aimingPoint GrandTheftMultiplayer.Shared.Math.Vector3 Read-Only Coordinates of where the player's is aiming.
dead Boolean Read-Only True or False when the player is dead or not.
nametag String Writeable Text on the player's "3d label".
nametagVisible Boolean Writeable Get or Set wether the player's "3d label" should be visible or not.
nametagColor GrandTheftMultiplayer.Server.Constant.Color Writeable The color of the player's "3d label".
spectating Boolean Read-Only True or False if the player is on spectating or not.
freezePosition Boolean Writeable True or False if the player is frozen or not. (Not readable ?)
position GrandTheftMultiplayer.Shared.Math.Vector3 Writeable Get or set the coordinates of the player's position.
rotation GrandTheftMultiplayer.Shared.Math.Vector3 Writeable Get or set the coordinates of the player's rotation (view-angle).
IsNull Boolean Read-Only TBD
exists Boolean Read-Only TBD
type GrandTheftMultiplayer.Shared.EntityType Read-Only TBD
transparency Int32 Writeable Transparency of the player model.
dimension Int32 Writeable Get or set a player's virtual world.
invincible Boolean Writeable Sets a player invincible as in passive mode.
collisionless Boolean Writeable No collisions with other objects, not even the ground. Useful for a "free-fly" mode.
model Int32 Read-Only "Skin" of the player.
uniqueHardwareId String Read-Only Returns the Unique Hardware Id of the Client (Next Update)
scriptVersion int Read-Only Client Side script version the client runs Client (Next Update)
version String Read-Only GT-MP version the client runs (Next Update)
gameVersion int Read-Only GTA 5 gameversion the client runs, int represents ScripthookVDotNet enum position (Next Update)

ClientSideScriptVersion

Unknown = 0,
VERSION_0_6 = 1,
VERSION_0_6_1 = 2,
VERSION_0_7 = 3,
VERSION_0_8_1 = 4,
VERSION_0_9 = 5,
VERSION_1_0 = 6

GameVersion

Unknown = -1,
v1_0_335_2_Steam = 0,
v1_0_335_2_NoSteam = 1,
v1_0_350_1_Steam = 2,
v1_0_350_2_NoSteam = 3,
v1_0_372_2_Steam = 4,
v1_0_372_2_NoSteam = 5,
v1_0_393_2_Steam = 6,
v1_0_393_2_NoSteam = 7,
v1_0_393_4_Steam = 8,
v1_0_393_4_NoSteam = 9,
v1_0_463_1_Steam = 10,
v1_0_463_1_NoSteam = 11,
v1_0_505_2_Steam = 12,
v1_0_505_2_NoSteam = 13,
v1_0_573_1_Steam = 14,
v1_0_573_1_NoSteam = 15,
v1_0_617_1_Steam = 16,
v1_0_617_1_NoSteam = 17,
v1_0_678_1_Steam = 18,
v1_0_678_1_NoSteam = 19,
v1_0_757_2_Steam = 20,
v1_0_757_2_NoSteam = 21,
v1_0_757_3_Steam = 22,
v1_0_757_4_NoSteam = 23,
v1_0_791_2_Steam = 24,
v1_0_791_2_NoSteam = 25,
v1_0_877_1_Steam = 26,
v1_0_877_1_NoSteam = 27,
v1_0_944_2_Steam = 28,
v1_0_944_2_NoSteam = 29,
v1_0_1011_1_Steam = 30,
v1_0_1011_1_NoSteam = 31,
v1_0_1032_1_Steam = 32,
v1_0_1032_1_NoSteam = 33,
v1_0_1103_2_Steam = 34,
v1_0_1103_2_NoSteam = 35,

Client (Player) Methods

Name Return Parameters Description
get_handle() GrandTheftMultiplayer.Shared.NetHandle Getter of handle attribute.
get_vehicle() GrandTheftMultiplayer.Server.Elements.Vehicle Getter of vehicle attribute.
get_isInVehicle() Boolean Getter of isInVehicle attribute.
get_vehicleSeat() Int32 Getter of vehicleSeat attribute.
get_team() Int32 Getter of team attribute.
get_ping() Int32 Getter of ping attribute.
get_wantedLevel() Int32 Getter of wantedLevel attribute.
get_name() String Getter of name attribute.
get_socialClubName() String Getter of socialClubName attribute.
get_isCEFenabled() Boolean Getter of isCEFenabled attribute.
get_velocity() GrandTheftMultiplayer.Shared.Math.Vector3 Getter of velocity attribute.
get_weapons() GrandTheftMultiplayer.Shared.WeaponHash[] Getter of weapons attribute.
get_currentWeapon() GrandTheftMultiplayer.Shared.WeaponHash Getter of currentWeapon attribute.
get_address() String Getter of address attribute.
get_seatbelt() Boolean Getter of seatbelt attribute.
get_health() Int32 Getter of health attribute.
get_armor() Int32 Getter of armor attribute.
get_onFire() Boolean Getter of onFire attribute.
get_isParachuting() Boolean Getter of isParachuting attribute.
get_inFreefall() Boolean Getter of inFreefall attribute.
get_isAiming() Boolean Getter of isAiming attribute.
get_isShooting() Boolean Getter of isShooting attribute.
get_isReloading() Boolean Getter of isReloading attribute.
get_isInCover() Boolean Getter of isInCover attribute.
get_isOnLadder() Boolean Getter of isOnLadder attribute.
get_aimingPoint() GrandTheftMultiplayer.Shared.Math.Vector3 Getter of aimingPoint attribute.
get_dead() Boolean Getter of dead attribute.
get_nametag() String Getter of nametag attribute.
get_nametagVisible() Boolean Getter of nametagVisible attribute.
get_nametagColor() GrandTheftMultiplayer.Server.Constant.Color Getter of nametagColor attribute.
get_spectating() Boolean Getter of spectating attribute.
get_position() GrandTheftMultiplayer.Shared.Math.Vector3 Getter of position attribute.
get_rotation() GrandTheftMultiplayer.Shared.Math.Vector3 Getter of rotation attribute.
get_IsNull() Boolean Getter of IsNull attribute.
get_exists() Boolean Getter of exists attribute.
get_type() GrandTheftMultiplayer.Shared.EntityType Getter of type attribute.
get_transparency() Int32 Getter of transparency attribute.
get_dimension() Int32 Getter of dimension attribute.
get_invincible() Boolean Getter of invincible attribute.
get_collisionless() Boolean Getter of collisionless attribute.
get_model() Int32 Getter of model attribute.
ban() Void Ban the client(player).
ban() Void String reason Ban the client(player) with a reason.
freeze() Void Boolean freeze Freeze the player.
ban() Void String reason Ban the client(player) with a reason.
kill() Void Kill the player ?
detonateStickies() Void  ?
resetNametag() Void  ?
resetNametagColor() Void  ?
spectate() Void  ?
spectate() Void GrandTheftMultiplayer.Server.Elements.Client player  ?
stopSpectating() Void  ?
set_freezePosition() Void Boolean value  ?
set_position() Void GrandTheftMultiplayer.Shared.Math.Vector3 value  ?
set_rotation() Void GrandTheftMultiplayer.Shared.Math.Vector3 value  ?
set_transparency() Void Int32 value  ?
set_dimension() Void Int32 value  ?
set_invincible() Void Boolean value  ?
set_collisionless() Void Boolean value  ?
delete() Void  ?
movePosition() Void GrandTheftMultiplayer.Shared.Math.Vector3 target , Int32 duration  ?
moveRotation() Void GrandTheftMultiplayer.Shared.Math.Vector3 target ,Int32 duration
attachTo() Void GrandTheftMultiplayer.Shared.NetHandle entity ,String bone , GrandTheftMultiplayer.Shared.Math.Vector3 offset , GrandTheftMultiplayer.Shared.Math.Vector3 rotation  ?
detach() Void  ?
detach() Void Boolean resetCollision  ?
createParticleEffect() Void String ptfxLib ,String ptfxName ,GrandTheftMultiplayer.Shared.Math.Vector3 offset ,GrandTheftMultiplayer.Shared.Math.Vector3 rotation ,System.Single scale ,Int32 bone  ?
setSyncedData() Void String key , System.Object value  ?
getSyncedData() System.Object String key  ?
resetSyncedData() Void String key  ?
hasSyncedData() Boolean String key  ?
setData() Void String key ,System.Object value  ?
getData() System.Object String key  ?
resetData() Void String key  ?
hasData() Boolean String key  ?
set_handle() Void GrandTheftMultiplayer.Shared.NetHandle value  ?
op_Implicit() GrandTheftMultiplayer.Shared.NetHandle GrandTheftMultiplayer.Server.Elements.Client c  ?
Equals() Boolean System.Object obj  ?
op_Equality() Boolean GrandTheftMultiplayer.Server.Elements.Client left ,GrandTheftMultiplayer.Server.Elements.Client right  ?
op_Inequality() Boolean GrandTheftMultiplayer.Server.Elements.Client left ,GrandTheftMultiplayer.Server.Elements.Client right  ?
set_team() Void Int32 value  ?
set_wantedLevel Void Int32 value  ?
set_name() Void String value  ?
set_velocity() Void GrandTheftMultiplayer.Shared.Math.Vector3 value  ?
set_seatbelt() Void Boolean value  ?
set_health() Void Int32 value  ?
set_armor() Void Int32 value  ?
set_nametag() Void String value  ?
set_nametagVisible() Void Boolean value  ?
set_nametagColor() Void GrandTheftMultiplayer.Server.Constant.Color value  ?
sendChatMessage() Void String message  ?
sendChatMessage() Void String sender ,String message  ?
setIntoVehicle() Void GrandTheftMultiplayer.Shared.NetHandle car ,Int32 seat  ?
warpOutOfVehicle() Void GrandTheftMultiplayer.Shared.NetHandle car  ?
setSkin() Void GrandTheftAuto.Server.Constant.PedHash newSkin Setter of skin attribute
setDefaultClothes() Void  ?
playAnimation() Void String animDict ,String animName ,Int32 flag  ?
playScenario() Void String scenarioName  ?
stopAnimation() Void  ?
setClothes() Void Int32 slot ,Int32 drawable ,Int32 texture  ?
setAccessories() Void Int32 slot ,Int32 drawable ,Int32 texture  ?
getClothesDrawable() Int32 Int32 slot  ?
getClothesTexture() Int32 Int32 slot  ?
getAccessoryDrawable() Int32 Int32 slot  ?
getAccessoryTexture() Int32 Int32 slot  ?
clearAccessory() Void Int32 slot  ?
giveWeapon() Void GrandTheftMultiplayer.Shared.WeaponHash weapon ,Int32 ammo,Boolean equipNow ,Boolean ammoLoaded  ?
removeWeapon() Void GrandTheftMultiplayer.Shared.WeaponHash weapon  ?
removeAllWeapons() Void  ?
setWeaponTint() Void GrandTheftMultiplayer.Shared.WeaponHash weapon ,GrandTheftMultiplayer.Server.Constant.WeaponTint tint  ?
getWeaponTint() GrandTheftMultiplayer.Server.Constant.WeaponTint GrandTheftMultiplayer.Shared.WeaponHash weapon  ?
setWeaponComponent() Void GrandTheftMultiplayer.Shared.WeaponHash weapon ,GrandTheftMultiplayer.Server.Constant.WeaponComponent component  ?
removeWeaponComponent() Void GrandTheftMultiplayer.Shared.WeaponHash weapon ,GrandTheftMultiplayer.Server.Constant.WeaponComponent component  ?
hasGotWeaponComponent() Boolean GrandTheftMultiplayer.Shared.WeaponHash weapon ,GrandTheftMultiplayer.Server.Constant.WeaponComponent component  ?
GetAllWeaponComponents() GrandTheftMultiplayer.Server.Constant.WeaponComponent[] GrandTheftMultiplayer.Shared.WeaponHash weapon  ?
kick() Void  ?
kick() Void String reason  ?
ToString() String  ?
GetHashCode() Int32  ?
GetType() System.Type  ?

Usage example(s)

.invincible

[Command("godmode")]
public void GodMode(Client player) {
	if(player.invincible) {
		player.invincible = false;
		API.sendChatMessageToPlayer(player, "GodMode Disabled!");
	} else {
		player.invincible = true;
		API.sendChatMessageToPlayer(player, "GodMode Enabled!");
	}
}